
Free for All
Everyone for themselves. Most kills takes the win.

An online PvP arena for up to 10 players. A growing set of game modes, serverless WebRTC multiplayer, and your own maps from a full-blown editor. The game is in early access - I build it in the open, and the community decides what comes next.
Shveeskay isn't a finished game. It's development in progress that you can play before it's over - and have a say in.
No install, no waiting. One click and you are in. The desktop build ships with the Steam release.
Development happens in public - every change gets a changelog entry you can read.
Player ideas go on a public board. Whatever collects enough votes is what I'll build.
You will hit bugs, rough edges and things that are still going to change. Balance, content and controls are all still being tuned. If something breaks or you're missing something, tell me - that's what moves the game fastest.
Send me your idea for a new feature or mode. If it grabs me, it goes on the public board - and once it collects enough likes from the community, I build it into the game.
A new mode, weapon, map, mechanic - anything. The more specific, the better.
I read every idea by hand. The best ones go on the board to the right.
PvP arenas against other players, co-op PvE against the undead - and the list keeps growing. Each map offers only the modes it was built for.

Everyone for themselves. Most kills takes the win.

Team against team. Teamwork decides the score.

Steal the enemy flag and carry it home.

Weapons rotate on kills. The first knife kill wins.

Co-op against endless waves of zombies.

Endless co-op survival in an open world.
New modes land with the updates. The idea board decides which one comes next - post yours or vote.
Suggest a modeA full editor right inside the game. Place spawns, flags and objects - the game works out which modes your map supports. Build an arena for Team Deathmatch or a maze for Capture the Flag.
